AI Insights · Timothy · July 2022
Top 5 3D Cartoon Games Performance in Central America, Q2 2022
In Q2 2022, the top 5 3D cartoon games on a unified platform in Central America showed varied trends in downloads, revenue, and active users. Key insights reveal notable growth and declines across the board.
In the second quarter of 2022, the top 5 3D cartoon games in Central America exhibited a range of performance trends across downloads, revenue, and active users. Below, we break down the performance of each game based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS saw fluctuating weekly revenue, peaking at around $8K in early May before declining to approximately $2.7K by the end of June. Weekly downloads started strong with nearly 440K in mid-April but gradually decreased to around 270K by the end of the quarter. Active users showed a consistent upward trend, reaching over 23M by the last week of June, up from 9.5M at the start of the quarter.
Stumble Guys by Scopely, Inc. experienced a significant increase in weekly revenue, culminating in about $85K in the final week of June. Weekly downloads also rose dramatically, hitting over 500K by the end of the quarter. The game's active user base grew steadily from 1.2M to 2.5M over the same period.
Clash Royale, developed by Supercell, had its highest weekly revenue in early April at approximately $257K, but saw a decline to around $97K by the end of June. Weekly downloads decreased from 363K at the end of March to about 140K by late June. Active users showed a slight downward trend, starting at 11.2M and ending at around 9M.
Sonic Forces PvP Racing Battle by SEGA saw a gradual increase in weekly revenue, peaking at $4.1K in early June before a small decline. Weekly downloads for the game started at 58K in late March and peaked at nearly 244K in late April, then tapered off to about 97K by the end of June. Active users rose from 350K to 970K in early May but then gradually declined to around 700K by the end of the quarter.
The Baby In Yellow from Team Terrible had relatively modest weekly revenue, peaking at $170 in mid-June. Weekly downloads saw a significant increase, reaching over 200K in late April before settling at around 98K by the end of June. Active users grew from 137K at the start of the quarter to over 525K by mid-June, before dropping to around 353K by the end of the quarter.
For more insights and detailed analytics on the performance of these games and others, visit Sensor Tower.